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Building a skill tree planner for Enshrouded 1.0 with plain JavaScript and SVG
AZwang067260
AZwang067260
AZwang067260
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Oct 28
Building a skill tree planner for Enshrouded 1.0 with plain JavaScript and SVG
#
javascript
#
gamedev
#
svg
#
webdev
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5 min read
Synthesizing a spaceship's sound with Web Audio, no audio files
Jonás Javier Encarnación
Jonás Javier Encarnación
Jonás Javier Encarnación
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Oct 28
Synthesizing a spaceship's sound with Web Audio, no audio files
#
webaudio
#
javascript
#
webdev
#
gamedev
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6 min read
We Run KataGo in the Browser — After Shipping It Broken
SynerWorlds
SynerWorlds
SynerWorlds
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Oct 28
We Run KataGo in the Browser — After Shipping It Broken
#
webassembly
#
ai
#
gamedev
#
opensource
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6 min read
Gitzilla: I Turned GitHub Repos into Monsters You Fight with Your Phone (with ~40 AI Agents and 20 Minutes of Sleep)
WIlf Lin
WIlf Lin
WIlf Lin
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Oct 28
Gitzilla: I Turned GitHub Repos into Monsters You Fight with Your Phone (with ~40 AI Agents and 20 Minutes of Sleep)
#
mlhacks
#
devchallenge
#
gamedev
#
webdev
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8 min read
Handling Japanese Romaji Input in a Browser Typing Game: Lessons Learned
Typing Sushi Lab
Typing Sushi Lab
Typing Sushi Lab
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Oct 28
Handling Japanese Romaji Input in a Browser Typing Game: Lessons Learned
#
javascript
#
gamedev
#
webdev
#
japanese
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2 min read
Trier des plans de village Clash of Clans par niveau d'HĂ´tel de Ville : ce que j'ai appris en SwiftUI
Base Layouts
Base Layouts
Base Layouts
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Oct 28
Trier des plans de village Clash of Clans par niveau d'HĂ´tel de Ville : ce que j'ai appris en SwiftUI
#
showdev
#
swift
#
ios
#
gamedev
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1 min read
How Scent and Wind Work in Our Three.js Horror Game
petgem
petgem
petgem
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Oct 27
How Scent and Wind Work in Our Three.js Horror Game
#
showdev
#
gamedev
#
threejs
#
webdev
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2 min read
Lessons from Running a Small HTML5 Sports-Game Site: Embedding, Performance and Mobile Controls
footballbros.me operator
footballbros.me operator
footballbros.me operator
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Oct 28
Lessons from Running a Small HTML5 Sports-Game Site: Embedding, Performance and Mobile Controls
#
webdev
#
javascript
#
gamedev
#
html
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1
 comment
6 min read
I generated every sprite and sound of my mobile game in code. Here's how.
Felix Helleckes
Felix Helleckes
Felix Helleckes
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Oct 27
I generated every sprite and sound of my mobile game in code. Here's how.
#
gamedev
#
flutter
#
python
#
testing
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5 min read
One game, three doors - what we think about when a classic mobile strategy lives in a browser tab and a Telegram chat
Voyna Carstv
Voyna Carstv
Voyna Carstv
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Oct 28
One game, three doors - what we think about when a classic mobile strategy lives in a browser tab and a Telegram chat
#
gamedev
#
html
#
telegram
#
webdev
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5 min read
Normal Maps Without Extra Geometry: A Practical Texture Workflow
GEEK
GEEK
GEEK
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Oct 28
Normal Maps Without Extra Geometry: A Practical Texture Workflow
#
gamedev
#
tutorial
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2 min read
Google's Genie 4: Interactive Worlds Now Talk Back, and You Can Steer Them Live
doogee “doogeetop” top
doogee “doogeetop” top
doogee “doogeetop” top
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Oct 28
Google's Genie 4: Interactive Worlds Now Talk Back, and You Can Steer Them Live
#
ai
#
google
#
gamedev
#
robotics
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3 min read
15 newer AI models, one nuclear button: 2 ended the world, 9 never fired
Kyle Clouthier
Kyle Clouthier
Kyle Clouthier
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Oct 27
15 newer AI models, one nuclear button: 2 ended the world, 9 never fired
#
ai
#
llm
#
gamedev
#
machinelearning
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3 min read
What a vertical slice is (and how I scope one for my own games)
Yuval Eizik
Yuval Eizik
Yuval Eizik
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Oct 27
What a vertical slice is (and how I scope one for my own games)
#
gamedev
#
unity3d
#
indiedev
#
beginners
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4 min read
How we built one sled racing game for Roblox and the browser
CyberMax
CyberMax
CyberMax
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Oct 28
How we built one sled racing game for Roblox and the browser
#
roblox
#
gamedev
#
javascript
#
lua
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2 min read
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