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Building a route-chaining block puzzle in Unreal Engine 5.8 with C++

Building a route-chaining block puzzle in Unreal Engine 5.8 with C++

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3 min read
Designing old age and death in an idle game, without the skull

Designing old age and death in an idle game, without the skull

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4 min read
Nintendo Switch 2 Game Development: How to Get There

Nintendo Switch 2 Game Development: How to Get There

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4 min read
How to Make a Horror Game: Design Techniques That Work

How to Make a Horror Game: Design Techniques That Work

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4 min read
Cozy Game Design: How to Make a Relaxing Game Players Love

Cozy Game Design: How to Make a Relaxing Game Players Love

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4 min read
Listing browser games on a Taiwanese web game hub: what the auto-check looks for

Listing browser games on a Taiwanese web game hub: what the auto-check looks for

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2 min read
We stopped counting page views and started counting finished games

We stopped counting page views and started counting finished games

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3 min read
The word "AI" on a game listing means four different things

The word "AI" on a game listing means four different things

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3 min read
"Procedural generation in games: where the scatter has to stop"

"Procedural generation in games: where the scatter has to stop"

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4 min read
"Minute 42: notes from a game pacing design pass with a stopwatch"

"Minute 42: notes from a game pacing design pass with a stopwatch"

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4 min read
"Writing game quests: a stake up front, an afterglow at turn-in"

"Writing game quests: a stake up front, an afterglow at turn-in"

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4 min read
"Game feel design: making an idle game notice the player's big moments"

"Game feel design: making an idle game notice the player's big moments"

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4 min read
"A week of idle RPG balancing: percentage damage reduction had to go"

"A week of idle RPG balancing: percentage damage reduction had to go"

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4 min read
Level design lessons from the first tile a player stands on

Level design lessons from the first tile a player stands on

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4 min read
"An idle game UX pass: every hint should carry its number"

"An idle game UX pass: every hint should carry its number"

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4 min read
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