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Building a route-chaining block puzzle in Unreal Engine 5.8 with C++
evangelos dimopoulos
evangelos dimopoulos
evangelos dimopoulos
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Oct 27
Building a route-chaining block puzzle in Unreal Engine 5.8 with C++
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gamedev
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unrealengine
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cpp
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indiedev
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3 min read
Designing old age and death in an idle game, without the skull
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 27
Designing old age and death in an idle game, without the skull
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gamedesign
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writing
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indiedev
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devlog
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4 min read
Nintendo Switch 2 Game Development: How to Get There
A Plus Games Studio
A Plus Games Studio
A Plus Games Studio
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Oct 27
Nintendo Switch 2 Game Development: How to Get There
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gamedev
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nintendo
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indiedev
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console
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4 min read
How to Make a Horror Game: Design Techniques That Work
A Plus Games Studio
A Plus Games Studio
A Plus Games Studio
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Oct 27
How to Make a Horror Game: Design Techniques That Work
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gamedev
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gamedesign
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indiedev
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horror
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4 min read
Cozy Game Design: How to Make a Relaxing Game Players Love
A Plus Games Studio
A Plus Games Studio
A Plus Games Studio
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Oct 27
Cozy Game Design: How to Make a Relaxing Game Players Love
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gamedev
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gamedesign
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indiedev
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design
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4 min read
Listing browser games on a Taiwanese web game hub: what the auto-check looks for
Dumb Game Lab
Dumb Game Lab
Dumb Game Lab
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Oct 26
Listing browser games on a Taiwanese web game hub: what the auto-check looks for
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showdev
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gamedev
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indiedev
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webdev
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2 min read
We stopped counting page views and started counting finished games
Daniel Mercer
Daniel Mercer
Daniel Mercer
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Oct 26
We stopped counting page views and started counting finished games
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webdev
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javascript
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indiedev
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metrics
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3 min read
The word "AI" on a game listing means four different things
Liza Bhadana
Liza Bhadana
Liza Bhadana
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Oct 26
The word "AI" on a game listing means four different things
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gamedev
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ai
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indiedev
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webdev
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3 min read
"Procedural generation in games: where the scatter has to stop"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"Procedural generation in games: where the scatter has to stop"
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gamedesign
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procgen
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indiedev
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devlog
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4 min read
"Minute 42: notes from a game pacing design pass with a stopwatch"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"Minute 42: notes from a game pacing design pass with a stopwatch"
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gamedesign
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playtesting
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indiedev
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devlog
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4 min read
"Writing game quests: a stake up front, an afterglow at turn-in"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"Writing game quests: a stake up front, an afterglow at turn-in"
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gamedesign
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writing
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indiedev
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devlog
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4 min read
"Game feel design: making an idle game notice the player's big moments"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"Game feel design: making an idle game notice the player's big moments"
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gamedesign
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gamefeel
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indiedev
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devlog
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4 min read
"A week of idle RPG balancing: percentage damage reduction had to go"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"A week of idle RPG balancing: percentage damage reduction had to go"
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gamedesign
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balancing
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indiedev
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devlog
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4 min read
Level design lessons from the first tile a player stands on
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
Level design lessons from the first tile a player stands on
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gamedesign
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leveldesign
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indiedev
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devlog
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4 min read
"An idle game UX pass: every hint should carry its number"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"An idle game UX pass: every hint should carry its number"
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gamedesign
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ux
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indiedev
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devlog
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4 min read
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