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Branching quest text keeps assuming you took the other road
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 27
Branching quest text keeps assuming you took the other road
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gamedesign
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writing
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narrative
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devlog
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4 min read
Designing old age and death in an idle game, without the skull
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 27
Designing old age and death in an idle game, without the skull
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gamedesign
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writing
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indiedev
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devlog
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4 min read
Battle Pass Design: How to Build a Pass Players Like
A Plus Games Studio
A Plus Games Studio
A Plus Games Studio
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Oct 27
Battle Pass Design: How to Build a Pass Players Like
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gamedev
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gamedesign
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mobile
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monetization
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4 min read
How to Make a Horror Game: Design Techniques That Work
A Plus Games Studio
A Plus Games Studio
A Plus Games Studio
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Oct 27
How to Make a Horror Game: Design Techniques That Work
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gamedev
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gamedesign
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indiedev
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horror
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4 min read
Cozy Game Design: How to Make a Relaxing Game Players Love
A Plus Games Studio
A Plus Games Studio
A Plus Games Studio
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Oct 27
Cozy Game Design: How to Make a Relaxing Game Players Love
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gamedev
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gamedesign
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indiedev
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design
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4 min read
"Procedural generation in games: where the scatter has to stop"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"Procedural generation in games: where the scatter has to stop"
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gamedesign
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procgen
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indiedev
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devlog
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4 min read
"Minute 42: notes from a game pacing design pass with a stopwatch"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"Minute 42: notes from a game pacing design pass with a stopwatch"
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gamedesign
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playtesting
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indiedev
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devlog
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4 min read
"Writing game quests: a stake up front, an afterglow at turn-in"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"Writing game quests: a stake up front, an afterglow at turn-in"
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gamedesign
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writing
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indiedev
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devlog
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4 min read
"An idle game UX pass: every hint should carry its number"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"An idle game UX pass: every hint should carry its number"
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gamedesign
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ux
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indiedev
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devlog
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4 min read
"Game feel design: making an idle game notice the player's big moments"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"Game feel design: making an idle game notice the player's big moments"
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gamedesign
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gamefeel
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indiedev
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devlog
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4 min read
Level design lessons from the first tile a player stands on
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
Level design lessons from the first tile a player stands on
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gamedesign
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leveldesign
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indiedev
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devlog
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4 min read
"A week of idle RPG balancing: percentage damage reduction had to go"
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
"A week of idle RPG balancing: percentage damage reduction had to go"
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gamedesign
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balancing
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indiedev
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devlog
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4 min read
We let a random tapper decide how hard each level of our cat puzzle game is
Rahim Khan
Rahim Khan
Rahim Khan
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Oct 25
We let a random tapper decide how hard each level of our cat puzzle game is
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gamedev
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gamedesign
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csharp
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indiedev
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4 min read
How to Add Leaderboards to Mobile Game (Fairly)
WizCodes
WizCodes
WizCodes
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Oct 23
How to Add Leaderboards to Mobile Game (Fairly)
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mobilegames
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gamedesign
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playerretention
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5 min read
Designing offline progress and auto-battles for a messenger game
Oh My Dog Team
Oh My Dog Team
Oh My Dog Team
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Oct 23
Designing offline progress and auto-battles for a messenger game
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gamedev
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telegram
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gamedesign
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indiegame
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2 min read
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